@colinhoad.com Wowee! šŸ„…šŸ’Ŗ
Lots of good stuff there. I have a copy of the Spectrum edition of Micro Enquirer; I even cited the ā€œwolf fenceā€ testing methodology in my honours dissertation!

@lockfarm.bsky.social I’m having a go at building on macOS. Despite some initial SDL2 issues I managed to avoid being eaten by a grue, but nevertheless I was then swiftly put to death by a troll!

@robertprice.bsky.social Good luck! 🫔

@breakintoprogram.co.uk Hahah, indeed. My favourite tactical change they made is shifting from maps-dot-Google, to google-dot-com-slash-maps, so to skirt cross domain privacy issues and harvest even more data. Great.

@breakintoprogram.co.uk XMLHttpRequest, baby! (Apparently it was proposed by MS Outlook devs but I think it was G Maps that really popularised it?) Maps is what I think of when I think of Web 2.0; that scroll-drag-zoom map was incredible. Social stuff, tagging etc. were layered on top, but Ajax was the backbone of it all.

@colinhoad.com Once you pop, you can’t stop!

@colinhoad.com I like this trend away from polystyrene peanuts to biodegradable ones. It’s like free ready-salted Wotsits with every parcel! šŸ˜‹

@brokenchanter.bsky.social It’s a belter, congrats!

@samcoupe.com Phwoar! šŸ˜…

@samcoupe.com ZX Tower of Power

@breakintoprogram.co.uk It is an honour to serve!

@sinclairresearch.bsky.social Far easier to type too!

@sinclairresearch.bsky.social USR is a function that returns a value, which must go somewhere. RANDOMIZE is a command that accepts a value. You can do it with any command that accepts a number e.g PRINT USR, but RANDOMIZE is handy because it silently swallows the returned value, usually harmless! (It seeds RND function)

@scw.bsky.social Is it [bronze] canon?

@crashonlineuk.bsky.social What was the best way of grabbing screens at the time? Something like ā€œThe Messengerā€ or PlusD that could capture SAM screens?

@jimtrinca.bsky.social Cheers, Jim!

@fuzzweed.co.uk Or, one might say, Across the Edge. 🌈🤘

@fuzzweed.co.uk The ā€œmulticolourā€ group in ZXDB lists quite a few:
spectrumcomputing.co.uk/list?group_i…
I think a lot of those are simple/static title screens, but a few like Buzzsaw and Complica DX use the effect in-game. (See also Nirvana and Bifrost game engines).

@sonicyoda.neocities.org It’s always good to seek professional advice.

@sonicyoda.neocities.org

@flatduckrecords.co.uk

@jimtrinca.bsky.social Have you tried the bakery aisle of a certain well-known supermarket chain?

@breakintoprogram.co.uk I’m not a PC gamer but I thought this technology was meant to be solving the problem of upscaling to modern resolutions and frame rates that traditional techniques aren’t keeping up with. This (sudden?) pivot (lurch?) towards /generative/ rendering seems to be what’s upsetting The Gamers.

@fuzzweed.co.uk Hahah!

@fuzzweed.co.uk Hmm, got me thinking about the aux socket. If you feel like hacking the ROM, you could replace the useless keypad scanning routine (~249 bytes at $3A42) which is called on every frame interrupt (in 128 mode, but hack that at $3870). 3 RAM bytes free at $5B88 as well. Automatic animated backlight? 🌈